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Old Aug 29, 2007, 05:10 PM // 17:10   #41
Krytan Explorer
 
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Quote:
Originally Posted by Abedeus
I dare to say that It can't kill Wroth Yakslapper - Too big healing + shorter hex duration... Would be nice if you give us the attrib points, because I went 12+1 divine, 10+1+2 prot and 8 inspiration. Did work on normal mobs, but couldn't farm Wroth...
14 protection (10+1+3)
12 divine favor (11+1)
10 inspiration

because of the Spirit Shackles duration decrease you need higher inspiration. I've done it since the update and it works.
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Old Aug 29, 2007, 05:38 PM // 17:38   #42
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can you please post the new builds? it s a bit confusing
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Old Aug 29, 2007, 06:15 PM // 18:15   #43
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Hi everybody .


Update: I did my exam and i got an A for french Happy happy me , but now Gw:en comes out , so we have to make some money for armors (at 180k atm). But when gw:en comes out -->

-Spots for Gw:en (after completing)
- Spots for factions
-Spots For Nightfall

Gl and happy slaying
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Old Sep 02, 2007, 03:09 AM // 03:09   #44
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So I've never ran a Smiter before, but I've tried bonding and am plenty aware of maintaining enchantments. Can somebody explain why even with 0 energy and no energy regeneration, the -10 energy rape triggered from Holy Wrath doesn't cancel out any of the maintained enchantments? Or is that just how it is?
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Old Sep 02, 2007, 08:41 AM // 08:41   #45
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Quote:
Originally Posted by BLOODGOAT
So I've never ran a Smiter before, but I've tried bonding and am plenty aware of maintaining enchantments. Can somebody explain why even with 0 energy and no energy regeneration, the -10 energy rape triggered from Holy Wrath doesn't cancel out any of the maintained enchantments? Or is that just how it is?

Is that just how it is

You have always 0 energy, but the enchantments are not stripped....
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Old Sep 02, 2007, 12:54 PM // 12:54   #46
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Quote:
Originally Posted by BLOODGOAT
Can somebody explain why even with 0 energy and no energy regeneration, the -10 energy rape triggered from Holy Wrath doesn't cancel out any of the maintained enchantments?
Maybe cos its -10 energy and not -1 energy pip

what I'm saying is that the spell can't take nergy if you already have 0 energy so you basically stay at 0 energy while haveing a -1 pip well make the game cancel an upkeep just to keep your rnrgy at 0.

same question goes for the build with smite/600hp/famine ... why doesn't the smiter take damage from famine ?!?! cos he gets to zero energy 1 time only (at which point I think he takes damage from famine "maybe") but after that the spell won't take energy from him since he has none and thus he stays at zero energy and he doesn't take damage from famine.

did that make any sense ?!?!

Last edited by code1101; Sep 02, 2007 at 01:01 PM // 13:01..
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